Demon Sword Maiden Chapter 543

The second season of Princess Connect is being quite interesting.
They’re not following all the beats of the games main story, but seem to be opting to adapt the side content from old events in a seemingly arbitrary order.
And then tying in some subplots from the main story into them.

Honestly, whoever wrote this must have either been a fan of the game or was very dedicated to their research.
Some of the references and event content they’ve covered are relatively niche as far as I am aware.

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» Vol. 5: Chapter 53 «

Demon Sword Maiden Chapter 542

My migraine has finally passed so I was able to focus and do these ones!
Hurray.

In other news, taking advantage of my recovered state I worked a bit more on fine tuning my mod for Stellaris, you know as you typically would.
So far I’ve adjusted the damage numbers for the new weapons a bit to be more in line with the vanilla, though I do need to adjust one of them further.
Then I added a new aux tech for ships to increase evasion.
And now I am adding a new type of jump-drive.

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» Vol. 5: Chapter 52 «

Swordsman’s Re:START Chapter 27

In other news my newest volume of Trapped In A Dating Sim arrived.
Now I just need to wait for the next volume to arrive next month and I have official copies as far as I read the fan translation!

After that I’ll be reading new content at last. It’s been a long couple of years waiting for the official translation to catch up.
Although, I’m thinking of stopping buying the physicals.
They’re just annoyingly large and uncomfortable to hold when reading.

I don’t know why they printed them in this format.

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» Chapter 27 «

Swordsman’s Re:START Chapter 26

I meant to schedule these chapters hours ago but I got stuck binge watching that anime about Miyuki from Godsuya’s series.
I’m sure you know what I mean.

Ah but today was tiring.
I was roleplaying Star Trek stuff on Stellaris and kept getting annoyed that Stellaris weapon logic goes opposite to Star Trek weapon logic.
So I had the bright idea of adding in the technologies for Star Trek style weapons repurposing existing assets and rejigging the stats.
It turned into a several hour nightmare to prevent the game crashing on launch.
And then it just turned out that Stellaris was just too rigid!

I mean…
They force you to use missile assets on torpedo type weapons! Even though there’s no logical reason why an energy ball can’t be the visual.
Well I mean I could still achieve the result if I went and dragged out the various graphical entities for the energy ball and made a copy as a missile type…
But that’s too much hard work for someone like me who’s any experience coding is just shuffling numbers around!

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» Chapter 26 «

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