My migraine has finally passed so I was able to focus and do these ones!
Hurray.
In other news, taking advantage of my recovered state I worked a bit more on fine tuning my mod for Stellaris, you know as you typically would.
So far I’ve adjusted the damage numbers for the new weapons a bit to be more in line with the vanilla, though I do need to adjust one of them further.
Then I added a new aux tech for ships to increase evasion.
And now I am adding a new type of jump-drive.
Liomad:Fun fact, dried blood does not stay red, and in fact, turns darker over time as the cells responsible for its color die due to a lack of oxygen.
Ping silva on discord if you want an art patreon for fan art commissions.
In other news my newest volume of Trapped In A Dating Sim arrived.
Now I just need to wait for the next volume to arrive next month and I have official copies as far as I read the fan translation!
After that I’ll be reading new content at last. It’s been a long couple of years waiting for the official translation to catch up.
Although, I’m thinking of stopping buying the physicals.
They’re just annoyingly large and uncomfortable to hold when reading.
I don’t know why they printed them in this format.
I meant to schedule these chapters hours ago but I got stuck binge watching that anime about Miyuki from Godsuya’s series.
I’m sure you know what I mean.
Ah but today was tiring.
I was roleplaying Star Trek stuff on Stellaris and kept getting annoyed that Stellaris weapon logic goes opposite to Star Trek weapon logic.
So I had the bright idea of adding in the technologies for Star Trek style weapons repurposing existing assets and rejigging the stats.
It turned into a several hour nightmare to prevent the game crashing on launch.
And then it just turned out that Stellaris was just too rigid!
I mean…
They force you to use missile assets on torpedo type weapons! Even though there’s no logical reason why an energy ball can’t be the visual.
Well I mean I could still achieve the result if I went and dragged out the various graphical entities for the energy ball and made a copy as a missile type…
But that’s too much hard work for someone like me who’s any experience coding is just shuffling numbers around!