I meant to schedule these chapters hours ago but I got stuck binge watching that anime about Miyuki from Godsuya’s series.
I’m sure you know what I mean.
Ah but today was tiring.
I was roleplaying Star Trek stuff on Stellaris and kept getting annoyed that Stellaris weapon logic goes opposite to Star Trek weapon logic.
So I had the bright idea of adding in the technologies for Star Trek style weapons repurposing existing assets and rejigging the stats.
It turned into a several hour nightmare to prevent the game crashing on launch.
And then it just turned out that Stellaris was just too rigid!
They force you to use missile assets on torpedo type weapons! Even though there’s no logical reason why an energy ball can’t be the visual.
Well I mean I could still achieve the result if I went and dragged out the various graphical entities for the energy ball and made a copy as a missile type…
But that’s too much hard work for someone like me who’s any experience coding is just shuffling numbers around!
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