I randomly got a flash of inspiration for my Stellaris mod today and I didn’t realise how much of an ordeal the simple concept would be to put into practice, test and balance.
Basically all I wanted to do was add solar sails as a thruster alternative for the plantoid shipset, since the leaves on their ships are canonically solar sails.
However aside from easily making them limited to plantoids, it was a real pain making several versions of the same sails for each ship size and then testing them so I didn’t accidentally make a gamebreaking addition to the tech tree.
Well it should be fine, they are a tad OP in theory but by the time you can make use of that OPness they’re pretty much obsolete by newer tech unlocks.
Hopefully it will balance out and give some nice roleplay potential for people.
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