So the first episode of Star Trek Tenara went well.
Well, the first like quarter of it, since we only had three hours and over half of that was setting and character building.
I need to find a way to control momentum spending, or gaining in this case.
I think I understand why some rolls in the core rules seemed arbitrarily high, I will account for that in the future.
I need to give a better balance of difficulties, whereas I was overdefaulting to the “standard” difficulty.
However, that said combat and some more difficult content will be coming up, so I will use that to continue measuring.
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