So after getting into writing a full adventure module for D&D 5th Ed, I have a new found appreciation for adventure module writers.
There is a great deal of artistry that goes into making a coherent through-line for an adventure while leaving contingency space for contact with players, that isn’t dumping the heavy lifting on the DM.
Anyway, for me, I have been having fun with it overall. The hardest challenge is trying to guesstimate how fast players will resolve certain parts of the problems, if I make too many then it won’t fit a session, but too few and you will have to start padding. It’s a challenge.
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Once a misfortunate orphan and genius alchemist, Glass Dimelia defied death through forbidden research—only to be executed by a divine agent. However, the goddess Aurora granted him reincarnation, and due to Fortuna’s intervention, he retained his memories. Now reborn as Leafa, a girl in a new era, she embarks on a journey to find love and happiness.


















































































